@startuml
sprite $star_half_stroke [48x48/16] {
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}


!define FA6_STAR_HALF_STROKE(_alias) ENTITY(rectangle,black,star_half_stroke,_alias,FA6 STAR_HALF_STROKE)
!define FA6_STAR_HALF_STROKE(_alias, _label) ENTITY(rectangle,black,star_half_stroke,_label, _alias,FA6 STAR_HALF_STROKE)
!define FA6_STAR_HALF_STROKE(_alias, _label, _shape) ENTITY(_shape,black,star_half_stroke,_label, _alias,FA6 STAR_HALF_STROKE)
!define FA6_STAR_HALF_STROKE(_alias, _label, _shape, _color) ENTITY(_shape,_color,star_half_stroke,_label, _alias,FA6 STAR_HALF_STROKE)
skinparam folderBackgroundColor<<FA6 STAR_HALF_STROKE>> White
@enduml